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Craps online

Online Craps in casino


craps


Game is conducted on a special table by two dice. The dealer suggests players to throw dice by turns, clockwise. The player who carries out a throw of dice, name Shooter. Depending on that has dropped out on dice at throwing, the result of game is defined.
The game field contains a considerable quantity of areas in craps for rates. But it does not mean that game rules of Craps very difficult, on the contrary, much easier, than rules of other games.

Pass Line
The most popular kind of the rate. Payments at a won 1 to 1. It is possible to do the rate after the announcement of new game (Come out roll). Advantageous combinations: 7 or 11. At loss of combinations 2, 3, 12 - the player loses. If have dropped out - 4, 5, 6, 8, 9, or 10 this combination is defined as Point. For won reception, it is necessary, that at repeated throws combination Point has dropped out. If 7 drops out before combination Point has repeated, the player has won.

Odds on Pass Line
After combination Point has dropped out, the player can make the additional rate. Payments for each combination Point - different. If the combination 4 or 10 parity of payments 2 to 1, if 5 or 10 - 3 to 1, if 6 or 8 - 6 to 5 has dropped out. The player wins in the event that Point drops out before the combination 7 will drop out. This rate differs that can be cancelled.

Don't Pass Line
The rate opposite Pass Line. As it is necessary to do it after the announcement of new game. Payments in case of a won 1 to 1. Advantageous combinations: 3 or 12. If has dropped out 7 or 11 the player loses. At loss of a combination 2 - rates come back to players. Combinations 4, 5, 6, 8, 9 or 10 (Point) give chance of a won if the subsequent throws of dice give a combination 7, before loss Point.

Don't Pass Line Odds
The rate can be made, only when combination Point is defined. Rates of players win, if the combination 7 drops out earlier, than Point. The won is paid 1 to 2 if the combination 4 or 10, for a combination 5 or 9 - 2 to 3 has dropped out, and for 6 or 8 - 5 to 6. Rates of players lose, if combination Point drops out earlier, than 7. Rates on can be increased, reduced or removed in the course of game.

Come
The rate differs from the rate that it becomes not necessarily before shooter will throw dice, and at any moment of game. The rate wins, if drops out 7 or 11. Payments make 1 to 1. The rate loses, if the combination 2, 3 or 12 drops out. At loss of a combination 4, 5, 6, 8, 9, or 10 (Point), the player throws dice to those it is time yet will drop out Point - the rate of the player wins, or 7, 11 - the rate loses.

Come Odds
The rate can be made, only when combination Point is defined. Payments on won make: 2 to 1 if the combination 4 or 10, 3 to 2 - 5 or 9 has dropped out, 6 to 5 - 6 or 8. Rates of players lose, if the combination 7 drops out. The rate can be increased, reduced or removed at any time.

Don't Came
The rate is similar with Don't Pass Line. The rate wins, if Shooter has thrown dice, and dropped out 3 or 12 if 7 or 11 - the rate of the player loses. The rate comes back to the player if the combination 12 drops out. At loss of a combination 4, 5, 6, 8, 9 or 10 (Point) - Shooter continues to throw dice, will not drop out yet 7 if will drop out Point the player loses earlier. Payments, in case of a win, make 1 to 1.

Don't Come Odds
It is possible to do the rate, only after definition of combination Point. Rates of players win, if the combination 7 drops out earlier, than Point. The win is paid 1 to 2 if the combination 4 or 10, for a combination 5 or 9 - 2 to 3 has dropped out, and for 6 or 8 - 5 to 6. Rates of players lose, if combination Point drops out earlier, than 7. Rates on Don't Come Odds can be increased, reduced or removed in the course of game.

Field
It is the rate that at a following throw, will drop out 2, 3, 4, 9, 10, 11 or 12. At loss 3, 4, 9, 10 or 11, payments make 1 to 1, and at loss 2 or 12 - 2 to 1. The rate "Field" can be cleaned and changed at any time.

Big 6 and Big 8
It is possible to do the rate at any moment of game. Big 6 and Big 8 - the rate that the combination 6 or 8 will drop out earlier, than 7. The win makes 1 to 1. If the combination 7 drops out earlier rates of players lose.

Win
The rate can be made, only when combination Point is defined. The rate becomes that the combination 4, 5, 6, 8, 9 or 10 will drop out earlier, than 7. It is possible to do the rate at any moment of game. At loss of a combination 4 or 10, payments make 9 to 5 if the combination 5 or 9 - 7 to 5 drops out, and at loss of a combination 6 or 8 - 7 to 6. If the combination 7 has dropped out earlier, than number on which the rate is made, the player loses.

Lose
The rate can be made, only when combination Point is defined. The rate opposite also becomes that the combination 7 will drop out earlier, than 4, 5, 6, 8, 9 or 10. At loss of a combination 4 or 10, payments make 5 to 11 if the combination 5 or 9 - 5 to 8 drops out, and at loss of a combination 6 or 8 - 4 to 5. The rate of the player loses, if the combination drops out earlier, than 7.

Hardway
The rate can be made, only when combination Point is defined. The rate that Shooter will throw out a combination 4, 6, 8 or 10 double (2 and 2, 3 and 3, 4 and 4 or 5 and 5). The player loses the rate in the event that the combination 7 or 4, 6, 8 or 10 not a double (for example, 3 and 1, 4 and 2, 5 and 3 or 6 and 4) will drop out. The player wins, if has dropped out a double 4 or 10, in the ratio 7 to 1 and if has dropped out a double 6 or 8 - 9 to 1. Rates on can be changed and cleaned in the course of game.

One Roll
The player stakes on numbers 2, 3, 11 or 12. The player wins, if shooter throws out the chosen combination. Payments at loss 2 or 12 - 30 to 1, and at a combination 3 or 11 - 15 to 1.

Any Craps
The rate becomes that the combination 2, 3 or 12 will drop out. If other combination drops out, the player loses the rate and if drops out 2, 3 or 12 the player wins in the ratio 7 to 1.

Any Seven
The player stakes that shooter will throw out a combination 7. Payments, in case of a win, make 4 to 1. If any other number drops out, the player loses.

Any Eleven
The rate on that at a following throw will drop out 11. The rate, in case of a win, is paid 15 to 1. If any other number drops out, the player loses.

Eleven or Craps (C - E)
On a table for game in Kreps 2 vertical rows of letters are located. They act as duplicating fields for rates "Any Craps" and "Any Eleven". C - the rate on Any Craps, and E - the rate on Any Eleven.

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